Torquil

Bitter Ex-Convict

Description:

XP: 21,260

Level 10 Genasi Swordmage
Torquil
+10
20
Strength
+6
12
Constitution
+5
10
Dexterity
+10
20
Intelligence
+5
10
Wisdom
+5
10
Charisma
HIT POINTS
Total
81
Bloodied
40
Surges
9
Value
20
+5
Initiative
SKILLS
+0
Acrobatics
+15
Arcana
+15
Athletics
+0
Bluff
+0
Diplomacy
+0
Dungeoneering
+14
Endurance
+0
Heal
+0
History
+10
Insight
+0
Intimidate
+12
Nature
+0
Perception
+0
Religion
+0
Stealth
+0
Streetwise
+0
Thievery
27
Armor Class
Resist 10 Lightning
23
Fortitude
Resist 5 Cold, Fire, Thunder, Necrotic, Poison
22
Reflex
19
Will
RACE FEATURES
Elemental Origin
Stormsoul
CLASS FEATURES
Swordbond
As a standard action, call your blade to your hand
Swordmage Warding
+1 AC with shield or +3 AC with no shield.
FEATS
Elemental Assault
+3 thunder damage with Aegis of Assault attack.
Escalating Assault
Cumulative +1 (up to +3) using Aegis of Assault.
Manifest Resistance
Increase lightning resistance by 5.
Student of Sword Mage
Choose 3 daily spells instead of 1.
Versatile Resistance
Gain Resist 5 Cold, Fire, Thunder
Weapon Proficiency
Broadsword
ATTACKS
1d10+12
+15 vs AC
Melee Basic
EQUIPMENT
Cunning Bastard Sword +2
Weapon: Heavy Blade
Enhancement: Attack rolls and damage rolls
Critical: +2d8 damage
Property: Against any effects delievered with this weapon that a save can end, the target takes a -2 penalty to saving throws.
Laughing Death Leather +2
Armor: Leather
Enhancement: AC
Property: Resist necrotic 5.
Power (Daily ✦ Necrotic): Immediate Reaction. Use this power when struck by a melee attack. The attacker takes 2d6 necrotic damage and -2 penalty to Fortitude until the end of your next turn.
Amulet of Health +2
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: Resist 5 poison.
Iron Armbands of Power
Item Slot: Arms
Property: +2 item bonus to melee damage rolls.
Gauntlets of Blinding Strikes
Make two basic melee attacks, each with a -2 penalty to the attack roll.
Item Slot: Hands
Power(Daily): Standard Action.
Acrobat Boots
Item Slot: Feet
Property: +1 item bonus to Acrobatic checks.
Power (At-Will): Minor Action. Stand up from prone.
MONEY
Platinum
0
Gold
100
Silver
0
Copper
0

Aegis of Assault
Swordmage Feature
At-WillArcane, Teleportation, Weapon
Minor ActionClose Burst 2
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn’t include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, you can’t use this immediate reaction.

Greenblade Flame
Swordmage Attack 1
At-WillArcane, Fire, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: +15 vs. AC
Hit: 1d10+9 fire damage and you deal 5 fire damage to each enemy adjacent to the target.

Lightning Lure
Swordmage Attack 1
At-WillArcane, Lightning, Weapon
Standard ActionRanged 3
Target: One creature
Attack: +12 vs. Fortitude
Hit: 1d6+7 lightning damage and pull the target to the nearest square adjacent to you.

Promise of Storm
Stormsoul Genasi Racial Power
EncounterLightning, Thunder
Minor ActionPersonal
Effect: Until the end of your next turn, you deal an extra 1d8 damage with any lightning or thunder power you use.

Flame Cyclone
Swordmage Attack 1
EncounterArcane, Fire, Implement
Standard ActionClose Burst 3
Target: Each creature in blast
Attack: +12 vs. Reflex
Hit: 1d8+12 fire damage.

Dual Lightning Strike
Swordmage Attack 3
EncounterArcane, Lightning, Teleportation, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: +15 vs. AC
Hit: 1d10+9 lightning damage and the target is marked until the end of your next turn.
Effect: Teleport 9 squares and make a secondary attack
Secondary Target: One creature other then the primary
Secondary Attack: +15 vs. AC
Hit: 1d10+9 lightning damage and the target is marked until the end of your next turn.

Watchful Strike
Swordmage Attack 7
EncounterArcane, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: +15 vs. AC
Hit: 2d10+9 damage. One enemy within 5 squares of you is marked by your Aegis of Assault in addition to any other Aegis of Assault mark.

Armanthor’s Step
Swordmage Utility 6
EncounterArcane, Teleportation
Move ActionPersonal
Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy.

Burning Blade
Swordmage Attack 1
DailyArcane, Fire, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: +15 vs. AC
Hit: 2d10+9 fire damage
Effect: Until the end of the encounter, you deal an extra 5 fire damage.

Dragon’s Teeth
Swordmage Attack 1
DailyArcane, Force, Implement
Standard ActionClose Blast 5
Target: Each enemy in blast
Attack: +12 vs. AC
Hit: 1d8+9 force damage. The target takes 5 damage if it does not end its turn adjacent to you (save ends).
Miss: Half damage

Ghost Step
Swordmage Utility 2
DailyArcane, Stance
Minor ActionPersonal
Effect: When you shift, you shift an additional square.

Lingering Lightning
Swordmage Attack 5
DailyArcane, Implement, Lightning
Standard ActionRanged 5
Target: One, two or three creatures
Attack: +12 vs. Reflex, one attack per target
Hit: 1d8+7 damage and ongoing 5 lightning damage (save ends).
Miss: Half damage

Energy Theft
Swordmage Attack 5
DailyArcane, Weapon; Variable
Standard ActionMelee weapon
Target: One creature
Attack: +15 vs. AC
Hit: 1d10+9 damage
Effect: Choose acid, cold, fire, force, lightning, necrotic, poison, pyschic, radiant, or thunder. The target gains vulnerability 5 with the chosen type until the end of the encounter. Each ally within 5 squares gains resist 5 of the chosen type until the end of the encounter.

Deep Freeze
Swordmage Attack 5
DailyArcane, Cold, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: +15 vs. AC
Hit: 2d10+9 damage
Effect: Until the end of the encounter, any enemy takes 1d10 cold damage when it moves adjacent to or begins its turn adjacent to the target.

Be Gone
Swordmage Attack 9
DailyArcane, Reliable, Teleportation, Weapon
Standard ActionMelee weapon
Target: One creature
Attack: +15 vs. AC
Hit: 2d10+9 damage and you teleport the target 5 squares.

Blade Bolt
Swordmage Attack 9
DailyArcane, Lightning, Weapon
Standard ActionRanged 5
Requirement: You must throw your weapon
Target: One creature
Attack: +15 vs. Fortitude
Hit: 2d10+9 lightning damage and the target is slowed until the end of your next turn. The target is also marked by your Aegis of Assault in addition to any other mark by your Aegis of Assault.
Miss: Half damage and the target is slowed until the end of your next turn.
Special: Your weapon returns to your hand.

Impenetrable Warding
Swordmage Utility 10
DailyArcane, Stance
Minor ActionPersonal
Effect: Apply your Swordmage Warding to your Fortitude, Reflex, and Will defenses

Bio:

(Work in progress)

Torquil was born a son to a middle class fur trader.

Torquil wanted to go out and adventure but parents forbid it

Torquil steals money to runs away to hire a mentor and becomes a sword mage

Torquil blamed for the death of his mentor during demon fire gang raid

Torquil escape being executed and falls in with demon fire gang

Captured on first mission, imprisoned yet again, serves 10 years hard labor

Manages to get released to work as a prisoner/mercenary working for freedom

Earns his freedom after defeating raven queen cult. Joins up with cleric of Pelor

Torquil

The Tear of Ioun Luke