Roxy Saxon

Tall and thin with a look of calm confidence, this elf seems to know something you do not.

Description:

Roxy Saxon
Level 10 Ranger
Medium natural humanoid (elf)

Initiative +11; Senses Perception 29, Insight 19
HP 73; Bloodied 36
Healing Surge 18; Surges Per Day 6
AC 25; Fortitude 18, Reflex 24, Will 21
Speed 7; Action Points 1

Alignment Unaligned; Languages Common, Elven
Skills (trained) Nature +16, Heal +14, Stealth +15, Perception +19, Acrobatics +16
Skills (untrained) Arcana +5, Bluff +5, Diplomacy +5, Dungeoneering +9, Endurance +4, History +5, Insight +9, Intimidate +5, Religion +5, Streetwise +5, Thievery +10, Athletics +3
Feats Weapon Proficiency (Superior crossbow), Speed Loader, Weapon Expertise (Crossbow), Distant Advantage, Weapon Focus (Crossbow), Brutal Accuracy
Str 08 (-1/+4) Dex 22 (+6/+11) Wis 18 (+4/+9)
Con 11 (+1/+6) Int 10 (+0/+5) Cha 10 (+0/+5)
Possessions Adventurer’s Kit, Climber’s Kit, Flask (empty), Flint and Steel, Torch, Bedroll, Magic Superior crossbow +3, Bracers of Archery (heroic tier), Sure Shot Gloves (heroic tier), Cloak of Distortion +2, Crossbow Bolts (160), Acrobat Boots (heroic tier), Headband of Perception (heroic tier), Eternal Chalk (heroic tier), Potion of Healing (heroic tier) (2), Serpentskin Hide Armor +1, Barbed Baldric (heroic tier), 2 Daggers, Waterskin, Backpack (empty), Pouch, Belt (empty), Rope, hempen (50 ft.), Sling, Sling Bullets (20)

Racial Traits Wild Step (ignore difficult terrain when shifting), Elven Accuracy (Enc (free): Reroll an attack roll.), Group Awareness (+1 to non-elf allies Perception when within 5), Fey Origin (count as fey)
Class Features Prime Shot (+1 to ranged attk when no ally is closer to target), Hunter’s Quary (AW (minor): choose closest enemy, get 1D6 extra dmg on hit once per turn)

Basic Attacks

+3 Superior Crossbow (standard; at-will) ✦ Weapon Ranged 20/40; +18 vs. AC; 1d10+12 damage
Dagger (standard; at-will) ✦ Weapon +7 vs. AC; 1d4-1 damage; Off-hand, Light Thrown.

Power Descriptions

At-Will Exploits

 Nimble Strike Ranger Attack 1
At-WillMartial, Weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dex (+18) vs AC
Special: Shift 1 square before or after you attack
Hit: D10+12 damage

 Twin Strike Ranger Attack 1
At-WillMartial, Weapon
Standard Action Melee or Ranged Weapon
Target: One or two creatures
Attack: Dex (+18) vs AC
Requirement: You must be wielding two melee weapons or a ranged weapon
Hit: D10+6 damage per attack

 Shed the Mark Ranger Utility 10
At-WillMartial
Move Action Personal
Requirement: You must be marked
Effect: The marked condition ends, and you can shift 1 square

Encounter Exploits

 Evasive Strike Ranger Attack 1
Encounter Martial, Weapon
Standard Action Melee or Ranged Weapon
Target: One creature
Attack: +18 vs. AC
Special: You can shift 5 squares (1+Wis) either before or after the attack.
Hit: 2D10+12 damage.

 Yield Ground Ranger Utility 2
Encounter Martial
Immediate Reaction Personal Trigger: An enemy damages you with a melee attack
Effect: Shift 4 (Wis) squares. Gain +2 power bonus to all defenses until the end of your next turn.

 Thundertusk Boar Strike Ranger Attack 3
Encounter Martial, Weapon
Standard Action Melee or Ranged weapon
Targets: One or two creatures
Attack: +18 vs. AC, two attacks
Requirement: Must be wielding two melee weapons or a ranged weapon.
Hit: D10+12 damage per attack. With each hit, you push the target 1 square. If both attacks hit the same target, you push the target 5 squares (1+Wis).

 Weave Through the Fray Ranger Utility 6
EncounterMartial
Immediate Interrupt Personal
Trigger: An enemy moves adjacent to you
Effect: You can shift 4 squares (Wis).

 Hawk’s Talon Ranger Attack 7
Encounter Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: +22 (Dex + Wis). Ignore any penalties from cover or concealment (but not superior cover or total concealment).
Hit: 2D10+12 damage.

Daily Exploits

 Split the Tree Ranger Attack 1
DailyMartial, Weapon
Standard Action Ranged weapon
Targets: Two creatures within 3 squares of each other.
Attack: +18 (Dex) vs. AC. Make two attack rolls, take the higher result, and apply it to both targets.
Hit: 2D10+12 damage.

 Splintering Shot Ranger Attack 5
DailyMartial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: +18 (Dex) vs. AC
Hit: 3D10+12 damage, and the target takes a -2 penalty to attack rolls until the end of the encounter.
Miss: Half damage, and the target takes a -1 penalty to attack rolls until the end of the encounter.

 Attacks on the Run Ranger Attack 9
DailyMartial, Weapon
Standard Action Melee or Ranged weapon
Targets: One or two creatures.
Attack: You can move your speed. At any point during your move, you can make two +18 (Dex) vs. AC attacks with a ranged weapon..
Hit: 3D10+12 damage per attack.
Miss: Half damage per attack.

Magic Items

 +3 Superior crossbow Level 11
Enhancement: +3 attack rolls and damage rolls
Critical: +3d6 damage

 Bracers of Archery Level 6
Item Slot: Arms
Property: Gain a +2 item bonus to damage rolls when attacking with a bow or crossbow.
Pwoer (Daily): Minor Action. Ignore cover on your next attack this turn when using a bow or crossbow.

 Sue Shot Gloves Level 9
Enhancement: +3 attack rolls and damage rolls
Item Slot: Hands
Property: Your ranged weapon attacks ignore cover (but not superior cover).

 Cloak of Distortion +2 Level 9
Item Slot: Neck
Enhancement: +2 Fortitude, Reflex, and Will
Property: A ranged attack against you from more than 5 squares away takes a -5 penalty to the attack roll.

 Headband of Perception Level 1
Item Slot: Head
Enhancement: Gain a +1 item bonus to Perception checks

 Eternal Chalk Level 1
Property: A stick of eternal chalk never breaks or wears down with normal use. Any writing or drawing made wiht this chalk cannot be erased for one week by anyone except the original artist or author.

 Serpentskin Armor +1 Level 3
Armor: Hide
Enhancement: +1 AC
Power (Daily): Move Action. Shift 3 squares. This shift can move through enemies’ spaces, though you must end your move in a legal space.

 Barbed Baldric Level 5
Item Slot: Waist
Property: Enemies that are grabbing you take 1D8 damage at the start of your turn.

XP: 20,500

Bio:

Roxy Saxon

The Tear of Ioun Bresil