Set2

Description:

Set
Level 10 Sorcerer (Striker)
Medium Natural Humanoid (Shapeshifter)

Initiative +14; Passive Senses Perception 15, Insight 22
HP 70; Bloodied 35
Resistance 5 Thunder, 5 Lightning, 5 Fire, 5 Ice, 5 Poison, 5 Radiant
Healing Surge 17; Surges Per Day 7
AC 22; Fortitude 17, Reflex 22, Will 25
Speed 6; Action Points 1

Alignment Good; Languages Common, Draconic

Skills Arcana +10, Bluff +20, Diplomacy +16, Insight +12, (Endurance) +8

Feats Arcane Familiar: Serpent, Implement Expertise: Staff (1 to attack rolls with staffs), Dual Implement Spellcaster (Add off-hand implement enhancement to damage rolls), Distant Advantage (Gain combat advantage with ranged and area attacks against flanked enemies), Improved Initiative (4 to initiative checks), Tempest Magic (Extra damage with lightning and thunder powers)

Str 9 (-1/4) Dex 20 (5/10) Wis 10 (0/5)
Con 13 (
1/6) Int 10 (0/5) Cha 20 (5/+10)
Possessions Adventurer’s Kit, Staff of Elemental Prowess +2, Magic Dagger +3, Sunleaf Cloth Armor +2, Gem of Colloquy, Cloak of Survival +2, Viper Belt, Floating Lantern

Racial Traits Change Shape (Use changeling disguise as an at-will power), Mental Defense (+1 to will), Shapechanger (You have the shapechanger quality), Changeling Trick (you have the changeling trick power), +2 bluff, +2 insight
Class Features Spell Source: Storm Magic, Storm Power (Add Dexterity modifier to damage), Storm Soul (Resist thunder and lightning and pierce thunder and lightning with your spells. End your resistance to gain +4 to all defenses), Storm’s Embrace (On a 20 push 1 and fly 1 + Dexterity modifier

Basic Attacks

Staff of Elemental Prowess +2 (standard; at-will) ✦ Weapon + 8 vs. AC; 1D8 + 1 damage.

Magic Dagger +3 (standard; at-will) ✦ Weapon Ranged + 16 vs. AC; 1D4 + 8 damage.

Familiar
Category Serpent
The serpent is a deceptive creature, and it offers its master the same mastery of guile and cunning.
Speed 6
Constant Benefits:
You gain a +2 bonus to Bluff checks
When you shift, you can ignore 1 square of difficult terrain during that movement.
Active Benefits:
Serpent’s Startle: Once per encounter as a minor action, all creatures adjacent to your serpent familiar can’t make opportunity attacks until the end of your next turn.

Power Descriptions

At-Will Spells

Changeling Disguise Changeling Racial Power
At-WillPolymorph
Minor Personal
Effect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an insight check opposed by your Bluff check, and you gain a +5 bonus to your check.

Lightning Strike Sorcerer Attack 1
At-WillArcane, Implement, Lightning
Standard Ranged 10
Target: One creature
Attack: + 13 vs. Reflex
Hit: 1d8 17 lightning damage. A creature of your choice other than the target and within 10 squares of the target takes lightning damage equal to your dexterity modifier (5). You can apply the Storm Power bonus either to the damage roll against the target or to the damage taken by the enemy within 10 squares of the target.

Storm Walk Sorcerer Attack 1
At-WillArcane, Implement, Thunder
Standard Ranged} 10
Target: One Creature
Attack: +13 vs. Fortitude
Hit: 1d8 +16 damage
Effect: Before or after the attack you shift 1 square.

Encounter Spells

Changeling Trick Changeling Racial Power
Encounter
Minor Melee 1
Effect: You make a Bluff check opposed by the target’s passive insight. If your check succeeds, you gain combat advanatage against the target until the end of your next turn.

Pinning Bolt Sorcerer Attack 1
EncounterArcane, Implement, Lightning
Standard Ranged 10
Target: One Creature
Attack: + 13 vs. Reflex
Hit: 2d6 + 17 lightning damage , you knock the target prone, and the target is slowed until the end of your next turn.

Dancing Lightning Sorcerer Attack 3
EncounterArcane, Implement, Lightning, Thunder
Standard Ranged 10
Target: One Creature
Attack: + 13 vs. reflex
Hit: 2d10 17 lightning damage, and each creature adjacent to the target takes thunder damage equal to your Charisma modifier (5)

Spark Form Sorcerer Attack 7
EncounterArcane, Implement, Lightning
Standard Personal
Target: Each Creature whose space you move through
Effect: Before the attack, you shift your speed +2. You can move through occupied squares during the shift, as long as you end in an unoccupied square.
Attack: + 13 vs. reflex
Hit: 1d6 + 17 lightning damage

Spatial Trip Sorcerer Utility 2
EncounterArcane, Teleportation
Move Personal
Effect: You teleport a number of squares equal to half your speed

Lightning Shift Sorcerer Utility 6
EncounterArcane
Move Personal
Effect: You shift your speed. You ignore difficult terrain during the shift.

Daily Spells

Shocking Magnetism Sorcerer Attack 1
DailyArcane, Implement, Lightning
Standard Ranged 10
Target: One or two creatures
Attack: + 13 vs. reflex
Hit: 3d6 17 lightning damage, and you pull the target to a number of squares equal to your Dexterity Modifier (5)
Effect: Until the end of the encounter, each creature that starts its turn adjacent to you takes lightning damage equal to your Dexterity modifier (+5). You can dismiss the effect as a free action.

Serpentine Blast Sorcerer Attack 5
DailyArcane, Implement, Lightning
Standard Ranged 10
Target: One Creature
Attack: + 13 vs. reflex. The attack ignores cover and concealment, but not superior cover or total concealment.
Hit: 3d10 + 17 damage
Miss: Half Damage

Howling Hurricane Sorcerer Attack 9
DailyArcane, Implement, Thunder, Zone
Standard Area burst 1 within 10 squares
Target: Each creature in burst
Attack: + 13 vs. fortitude
Hit: 3d8 16 thunder damage, and you slide the target a number of squares equal to your Dexterity modifier (5).
Effect: The burst creates a zone of swirling wind that lasts until the end of your next turn. You slide each creature that starts its turn within the zone 2 squares. As a move action, you can move the zone 6 squares.
Sustain Minor: The zone persists.

Sorcerous Pulse Sorcerer Utility 10
DailyArcane
Minor Personal
Effect Choose acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. Until the end of the encounter, whenever you use an arcane power that has the chosen keyword, you can roll the damage twice and use the higher result.

Magic Items

Magic Dagger +3 Level 11
Implement (Dagger)
Enhancement: +3 attack rolls and damage rolls
Critical: +3d6 damage
Property: Light Thrown, Off-hand

Staff of Elemental Prowess +2 Level 9
Implement (Staff)
Enhancement: +2 attacks rolls and damage rolls
Critical: +2d6 damage of the same type as the attack
Property: Off-hand, Gain a +1 item bonus to damage rolls when you deal acid, cold, fire, or lightning damage with this implement

Cloak of Survival +2 Level 9
Item Slot: neck
Enhancement: +2 fortitude, reflex, and will
Property: Gain a +2 item bonus to Endurance checks. Gain resist 5 cold. Gain resist 5 fire.

Sunleaf Cloth Armor 2 Level 7
Armor cloth
Enhancement: +2 AC
Property: Gain Resist 5 Radiant
Power (Daily ✦ Radiant) Free Action. You can use this power when an enemy hits you with an opportunity attack. Deal 1d10 + Dexterity modofier (5) radiant damage to that enemy.

Viper Belt Level 4
Item Slot: waist
Property: Gain Resist 5 Poison
Power (Encounter): No Action. Use this power when making a saving throw against ongoing poison damage. Gain a +2 power bonus to the saving throw.

Gem of Colloquy Level 2
Item Slot: head
Property: Gain a +1 item bonus to Bluff and Diplomacy checks. Understand and speak 1 additional language, chosen at the time of the gem’s creation.

Floating Lantern Level 3
Wondrous Item
Property: This lantern never needs lighting or refilling. When you let go of the lantern, it continues to hang in the air where you leave it. If wieght in excess of 1 pound is applied to the lantern, it falls to the ground.
Power (At-Will): Move Action. The last creature to hold the lantern can mentally command it to move up to 10 squares in any direction, but not more than 10 squares from it.

XP: 20,500

Bio:

Set2

The Tear of Ioun Jasper