The Tear of Ioun

Journey to the Forlorn Tower

With their foe lying slain in the town square, the heroes took a few moments to collect themselves and take stock of the scene. The bodies of at least a dozen villagers lay dead on the dirt of the square. Guards, priests and pilgrims alike moved to tend the wounded, including a stunningly beautiful woman. Closer inspection revealed her to be a priestess of Ioun named Dierdre. As Noura moved to assist the wounded, Rook and the remaining party members consulted with Dierdre on the events that had just transpired. It was about that time that Roxy joined the fray. Having heard the commotion, she came as quickly as possible, missing the battle by mere moments.

Dierdre relayed that she didn’t believe this attack to be the last and agreed with Rook that they were likely looking for the Tear of Ioun. She knew little of the Tear itself, only that it is a fist-sized gem that is said to hold vast knowledge gathered by the Goddess herself. She pleaded with the heroes to investigate the matter further and to recover the stone if they were able. She would like to have it brought to another temple of Ioun in order to be protected and studied.

Grell Attack

A light rain was falling as the party awoke a half day out from the town of Wellspring. Father Daniels as well as the other parishioners were excited to be free from the road after the long journey. As they approached the gate, the guards looked lackadaisical at best as they simply waved folks through with nary a glance. As Set, Rook, and the other adventures approached, they sharpened some, but were still showed little interest.

“What’s yer business in Wellspring?” one of the guards asked. Rook, looking from behind his spectacles stated, “We are escorting a group of Ioun worshipers to the local temple for the coming festival. We mean no harm to the town or its inhabitants.” Seeming satisfied with the answer, the guard waved them trough after giving Torquil a quick once over due to the shackles on his wrists.

“You can find food and drink at the Blue Plate. Just follow the road over the river, and it’s just on the left as you reach the main square,” mentioned the guard as the group passed through the gates. The city itself was bustling that day with the influx of pilgrims from all corners of the Nentir Vale and beyond. The heroes made their way to the tavern with little trouble and began to eat, drink, and wipe the mud from their boots.

Opening Credits

And so it begins…

After a successful campaign against some of the more unsavory of inhabitants of the Harken forest, work has been scarce for seasoned adventurers these last few weeks. An adventurer can only so often serve as bouncers at the local inn or guard an important political figure as he makes a speech in a nearby town. The honest truth is that the work is dull and the pay is shit.

As you huddle up to a table at the inn in Harkenwold to discuss leaving the town for greener pastures and a chance to head thump some lowlife or moster, you spot an elder gentleman and lady enter caring a piece of parchment. After some short words and an exchange of coin, the pair walks over to the local bulletin board, tack up the paper and depart. After a moment, curiosity gets the better of you and you take a gander at the message:

“For seasoned adventurer’s only! Father Daniels of the local Temple of Ioun has made great plans to entreat his congregation on a trek to the town of Wellspring to worship at the Statue of Estered. In order to protect his parishioners during their travels, Father Daniels requests the aid of those both skilled in workings of the wilds and in need of a few coins. Interested parties should make their way to the Temple of Ioun and speak with the attending priests.”

Simple research tells you Wellspring is a decent sized town between the Harrow Wood and the Kadagast Mountains. Rumor holds that old portals to the Feywild still stand in the forest, and portals to darker and stranger lands lay in the mountains. In addition, the peaks are home to ruins of more than one empire—Nerath and Bael Turath.

Arriving at the temple the next morning, the mere sight and mention of your names quickly brings a smile to Father Daniels. He readily accepts your assistance and agrees to pay you each 150gp for the 3 day journey. Any loot from any encounter is yours to pick through first with the rest going towards tithing to the temple in Ioun.

You depart that afternoon and the journey is fairly quite. A group of bandits here and a small band of orcs there, nothing to make you even break a sweat. For the most part you are bored, but at least you know it won’t last too long…

Act 1

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