Chargen

Character Creation

To create a character for this campaign, players should follow the guidelines for Character Creation in Chapter 2 of the Player’s Handbook (starting on page 14). Starting out, nothing is restricted or banned. Play whatever race and class you think you will enjoy the most. It is probably a good idea to keep in mind the four character roles and to discuss your choices with the other players. It is recommended that each of these roles is represented. If you have any questions, feel free to ask.

Ability Scores: Players will generate ability scores using either the Standard Array (Method 1) or Customizing Scores (Method 2) found on page 17 of the PHB. I recognize that this may be an unpopular decision, but I am going to give the game designers the benefit of the doubt that this is intended to improve the game. Now, if we experience a party wipe in the first few encounters we’ll revisit this subject, but in the meantime you can make perfectly viable characters using either of these methods.

Alignment: We’re all adults. I intend for this to be a heroic adventure, the party vs. the forces of darkness. A Good or Lawful Good alignment is appropriate for the game. However, if you feel that your character being Unaligned makes more sense, you are not forbidden from doing so. That said, I expect you to justify his lacking moral compass. Furthermore, if your character makes decisions that stray into the darker shades of grey, expect repercussions. ICA = ICC.

Equipment: Starting gold for first level characters is 100 gp. This is mentioned in Chapter 2, but it is easy to miss. For characters entering the game above first level, you begin play with three magic items. One of your level plus one, one of your level, and one of your level minus one. Additionally, you have gold equal to the cost of a magic item of your level minus one. Thus, a new fifth level character would enter the game with a 6th level item, a 5th level item, a 4th level item, and extra gold equal to the cost of a 5th level item. These magic items and any additional equipment purchased with the extra gold may be chosen from the Player’s Handbook, Player’s Handbook 2, and Adventurer’s Vault. Items from other sources require GM approval.


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Chargen

The Tear of Ioun zero